A webcam is a video camera that feeds or streams its image in real time to or through a computer to a computer network.
When "captured" by the computer, the video stream may be saved, viewed or sent on to other networks via systems such as the internet, and emailed as an attachment.
The Eye Toy for the Play Station 2, Play Station Eye for the Play Station 3, and the Xbox Live Vision camera and Kinect motion sensor for the Xbox 360 and are color digital cameras that have been used as control input devices by some games.
Small webcam-based PC games are available as either standalone executables or inside web browser windows using Adobe Flash.
Improved video quality has helped webcams encroach on traditional video conferencing systems.
New features such as automatic lighting controls, real-time enhancements (retouching, wrinkle smoothing and vertical stretch), automatic face tracking and autofocus, assist users by providing substantial ease-of-use, further increasing the popularity of webcams.
Researchers claim that this method is accurate to ±5 bpm.
Despite the low cost, the resolution offered at present (2015) is rather impressive, with low-end webcams offering resolutions of 320×240, medium webcams offering 640×480 resolution, and high-end webcams offering 1280×720 (aka 720p) or even 1920×1080 (aka 1080p) resolution.
Webcams have been used for augmented reality experiences online.
One such function has the webcam act as a "magic mirror" to allow an online shopper to view a virtual item on themselves.
The Webcam Social Shopper is one example of software that utilizes the webcam in this manner.
Webcam can be added to instant messaging, text chat services such as AOL Instant Messenger, and Vo IP services such as Skype, one-to-one live video communication over the Internet has now reached millions of mainstream PC users worldwide.
This can be applied to games, providing additional control, improved interactivity and immersiveness.